XBPMMM is a sensor- and actuator-enhanced VR installation that questions body normativity, quantification, optimisation and mechanization. This work examines how social parameters influence somatic perceptions and sheds light on the precarious status of bodies in a society premised on exploitation and alienation.
The VR experience incorporates real-time data from players’ bodies through wearable sensors and actuators, which are connected to in-game interactions via MQTT protocols. As a hybrid art format, the project contributes towards research that circuits digital technology and performing art and allows collective experiences and social interactivity by means of digital platforms.
Concept, artistic director, Level Design, Gameplay, Text: Janne Kummer
Interaction Design / Physical Computing: Anton Krause
Dramaturgy, Gameplay, Text: Steph Holl-Trieu and Philisha Kratz
Development and digital media production (HTW Berlin): Leonid Barsht (Lead Developer), Laura Magdaleno Amaro, Ekatarina Losik, Manja Wischer, Katrina Rizakova, Maja Stark (project management XR_Unites)
Suit Design: Erika Körner
Sound Design: Johannes Aue
UI Design: Marijn Degenaar
Production: Patrick Kohn
Gefördert aus Mitteln des Europäischen Fonds für Regionale Entwicklung (EFRE) im Rahmen des Programms »Stärkung des Innovationspotenzials in der Kultur II« mit freundlicher Unterstützung der Senatsverwaltung für Kultur und Europa.
XBPMMM – Leaking Bodies, Porous Minds
XBPMMM is a sensor- and actuator-enhanced VR installation that questions body normativity, quantification, optimisation and mechanization. This work examines how social parameters influence somatic perceptions and sheds light on the precarious status of bodies in a society premised on exploitation and alienation.
The VR experience incorporates real-time data from players’ bodies through wearable sensors and actuators, which are connected to in-game interactions via MQTT protocols. As a hybrid art format, the project contributes towards research that circuits digital technology and performing art and allows collective experiences and social interactivity by means of digital platforms.
Concept, artistic director, Level Design, Gameplay, Text: Janne Kummer
Interaction Design / Physical Computing: Anton Krause
Dramaturgy, Gameplay, Text: Steph Holl-Trieu and Philisha Kratz
Development and digital media production (HTW Berlin): Leonid Barsht (Lead Developer), Laura Magdaleno Amaro, Ekatarina Losik, Manja Wischer, Katrina Rizakova, Maja Stark (project management XR_Unites)
Suit Design: Erika Körner
Sound Design: Johannes Aue
UI Design: Marijn Degenaar
Production: Patrick Kohn
Gefördert aus Mitteln des Europäischen Fonds für Regionale Entwicklung (EFRE) im Rahmen des Programms »Stärkung des Innovationspotenzials in der Kultur II« mit freundlicher Unterstützung der Senatsverwaltung für Kultur und Europa.