tripadvisor
flickr
americanexpress
bandcamp
basecamp
behance
bigcartel
bitbucket
blogger
codepen
compropago
digg
dribbble
dropbox
ello
etsy
eventbrite
evernote
facebook
feedly
github
gitlab
goodreads
googleplus
instagram
kickstarter
lastfm
line
linkedin
mailchimp
mastercard
medium
meetup
messenger
mixcloud
paypal
periscope
pinterest
quora
reddit
runkeeper
shopify
signal
sinaweibo
skype
slack
snapchat
soundcloud
sourceforge
spotify
stackoverflow
stripe
stumbleupon
trello
tumblr
twitch
uber
vimeo
vine
visa
vsco
wechat
whatsapp
wheniwork
wordpress
xero
xing
yelp
youtube
zerply
zillow
px
aboutme
airbnb
amazon
pencil
envelope
bubble
magnifier
cross
arrow-up
arrow-down
arrow-left
arrow-right
envelope-o
caret-down
caret-up
caret-left
caret-right
XBPMMM – Leaking Bodies, Porous Minds
XBPMMM is a sensor- and actuator-enhanced VR installation that questions body normativity, quantification, optimisation and mechanization. This work examines how social parameters influence somatic perceptions and sheds light on the precarious status of bodies in a society premised on exploitation and alienation.
The VR experience incorporates real-time data from players’ bodies through wearable sensors and actuators, which are connected to in-game interactions via MQTT protocols. As a hybrid art format, the project contributes towards research that circuits digital technology and performing art and allows collective experiences and social interactivity by means of digital platforms.
Concept, artistic director, Level Design, Gameplay, Text: Janne Kummer
Interaction Design / Physical Computing: Anton Krause
Dramaturgy, Gameplay, Text: Steph Holl-Trieu and Philisha Kratz
Development and digital media production (HTW Berlin): Leonid Barsht (Lead Developer), Laura Magdaleno Amaro, Ekatarina Losik, Manja Wischer, Katrina Rizakova, Maja Stark (project management XR_Unites)
Suit Design: Erika Körner
Sound Design: Johannes Aue
UI Design: Marijn Degenaar
Production: Patrick Kohn
Gefördert aus Mitteln des Europäischen Fonds für Regionale Entwicklung (EFRE) im Rahmen des Programms »Stärkung des Innovationspotenzials in der Kultur II« mit freundlicher Unterstützung der Senatsverwaltung für Kultur und Europa.